::Cache<-FD3DRenderInterface::SetVertexStreams<-RenderStaticMesh<-FDynamicActor::Render<-SolidRendering<-RenderLevel<-FLevelSceneNode::Render<-FPlayerSceneNode::Render<-UGameEngine::Draw<-UWindowsViewport::Repaint<-UWindowsClient::Tick<-ClientTick<-UGameEngine::Tick<-UpdateWorld<-MainLoop