OS:WindowsXP5.1( ) :RADEON9100SERIES(6517)Generalprotectionfault! <-UObject::GetFullName<-UStruct::SerializeBin<-(ClassEngine.MoverAttached[0])<-UObject::Serialize<-(Mover20_22.Mover16)<-AActor::Serialize<-TestReach<-(Mover20_22.Mover16)<-ULevelBase::Serialize<-ULevel::Serialize<-TestReach<-(Level20_ Level)<-UStruct::SerializeBin<-(ClassEngine.MutatorXLevel[0])<-UObject::Serialize<-(Mutator20_22.Mutator6)<-AActor::Serialize<-TestReach<-(Mutator20_22.Mutator6)<-UStruct::SerializeBin<-(ClassEngine.GameInfoBaseMutator[0])<-UObject::Serialize<-(GameInfo20_22.GameInfo6)<-AActor::Serialize<-TestReach<-(GameInfo20_22.GameInfo6)<-UStruct::SerializeBin<-(ClassEngine.LevelInfoGame[0])<-UObject::Serialize<-(LevelInfo20_22.LevelInfo0)<-AActor::Serialize<-TestReach<-(LevelInfo20_22.LevelInfo0)<-UStruct::SerializeBin<-(ClassEngine.TerrainInfoLevel[0])<-UObject::Serialize<-(TerrainInfo20_22.TerrainInfo0)<-AActor::Serialize<-ATerrainInfo::Serialize<-TestReach<-(TerrainInfo20_22.TerrainInfo0)<-UObject::Serialize<-(TerrainSector20_22.TerrainInfo0.TerrainSector0)<-UTerrainSector::Serialize<-TestReach<-(TerrainSector20_22.TerrainInfo0.TerrainSector0)<-TArray<<<-ATerrainInfo::Serialize<-TestReach<-(TerrainInfo22_24.TerrainInfo0)<-UStruct::SerializeBin<-(ClassEngine.ZoneInfoTerrains[0])<-UObject::Serialize<-(ZoneInfo22_24.ZoneInfo0)<-AActor::Serialize<-TestReach<-(ZoneInfo22_24.ZoneInfo0)<-UStruct::SerializeBin<-(StructEngine.Actor.PointRegionZone[0])<-UStruct::SerializeBin<-(ClassEngine.MutatorRegion[0])<-UObject::Serialize<-(Mutator22_24.Mutator3)<-AActor::Serialize<-TestReach<-(Mutator22_24.Mutator3)<-UStruct::SerializeBin<-(ClassEngine.GameInfoBaseMutator[0])<-UObject::Serialize<-(GameInfo22_24.GameInfo3)<-AActor::Serialize<-TestReach<-(GameInfo22_24.GameInfo3)<-UStruct::SerializeBin<-(ClassEngine.LevelInfoGame[0])<-UObject::Serialize<-(LevelInfo22_24.LevelInfo0)<-AActor::Serialize<-TestReach<-(LevelInfo22_24.LevelInfo0)<-UStruct::SerializeBin<-(StructEngine.LevelObject.PointRegionZone[0])<-UStruct::SerializeBin<-(ClassEngine.AmbientSoundObjectRegion[0])<-UObject::Serialize<-(AmbientSoundObject22_24.AmbientSoundObject1568)<-TestReach<-(AmbientSoundObject22_24.AmbientSoundObject1568)<-ULevelBase::Serialize<-ULevel::Serialize<-TestReach<-(Level22_ Level)<-UStruct::SerializeBin<-(ClassEngine.GameEngineGLevel[0])<-UObject::Serialize<-(GameEngineTransient.GameEngine0)<-UGameEngine::Serialize<-(GameEngineTransient.GameEngine0)<-UGameEngine::Serialize<-(GameEngineTransient.GameEngine0)<-TestReach<-(GameEngineTransient.GameEngine0)<-TArray<<<-UGameEngine::L2SerializeRootSet<-UGameEngine::L2CollectGarbage<-UGameEngine::DetachLevel<-UGameEngine::CheckPurgeLevel<-L2Seamless<-UGameEngine::Tick<-UpdateWorld<-MainLoop是什么解决呀,出现了就掉线了

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