OS: Windows XP 5.1 (Build: 2600)CPU: GenuineIntel Unknown processor @ 1806 MHz with 383MB RAMVideo: No VideoBad name index -44/6811History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad0 247444)) <- TagName <- FPropertyTag<< <- (After Texture) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (ObjectProperty Engine.Material.Trigger.Other) <- UField::Serialize <- (ObjectProperty Engine.Material.Trigger.Other) <- UProperty::Serialize<-(ObjectPropertyEngine.Material.Trigger.Other)<-UObjectProperty::Serialize<-(ObjectPropertyEngine.Material.Trigger.Other)<-LoadObject<-(ObjectPropertyEngine.Material.Trigger.Other247444==247444/ )<-ULinkerLoad::Preload<-LinkProperties<-UStruct::Link<-UFunction::Link<-UStruct::Serialize<-(FunctionEngine.Material.Trigger)<-UFunction::Serialize<-LoadObject<-(FunctionEngine.Material.Trigger247444==247444/ )<-ULinkerLoad::Preload<-LinkProperties<-UStruct::Link<-UState::Link<-UClass::Link<-UStruct::Serialize<-(ClassEngine.Material)<-UState::Serialize<-UClass::Serialize<-(ClassEngine.Material)<-LoadObject<-(ClassEngine.Material247444==247444/1 )<-ULinkerLoad::Preload<-ULinkerLoad::Preload<-ULinkerLoad::Preload<-ULinkerLoad::Preload<-ULinkerLoad::CreateExport<-(S_Actor247444)<-IndexToObject<-ULinkerLoad<<UObject<-(LinkerLoadTransient.LinkerLoad0247444))<-FPropertyTag::SerializeTaggedProperty<-LoadStream<-(Count0)<-UStruct::SerializeTaggedProperties<-(Texture[-1])<-UClass::Serialize<-(ClassEngine.Actor)<-LoadObject<-(ClassEngine.Actor247444==247444/1 )<-ULinkerLoad::Preload<-PreLoadObjects<-UObject::EndLoad<-UObject::StaticLoadObject<-(Core.ClassrtyEngine.Actor.bDirectionalNULL)<-UObject::StaticLoadClass<-InitEngine进入时出现这个,是什么地方出问题了?谢谢。

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